]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/rpc.qc
Merge branch 'master' into TimePath/spawnfunc
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / rpc.qc
index 8a34490e28c0760b91f07994c7dcde7907fb823a..4286ce433746a366bc78cebda4f4ffc43d7c2113 100644 (file)
@@ -45,10 +45,10 @@ RPC_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
 #endif
 #ifdef IMPLEMENTATION
 #ifdef SVQC
-void spawnfunc_weapon_rpc() { weapon_defaultspawnfunc(WEP_RPC.m_id); }
+spawnfunc(weapon_rpc) { weapon_defaultspawnfunc(WEP_RPC.m_id); }
 
 void W_RocketPropelledChainsaw_Explode()
-{
+{SELFPARAM();
        self.event_damage = func_null;
        self.takedamage = DAMAGE_NO;
 
@@ -58,7 +58,7 @@ void W_RocketPropelledChainsaw_Explode()
 }
 
 void W_RocketPropelledChainsaw_Touch (void)
-{
+{SELFPARAM();
        if(WarpZone_Projectile_Touch())
                if(wasfreed(self))
                        return;
@@ -67,7 +67,7 @@ void W_RocketPropelledChainsaw_Touch (void)
 }
 
 void W_RocketPropelledChainsaw_Damage (entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
-{
+{SELFPARAM();
        if (self.health <= 0)
                return;
 
@@ -81,7 +81,7 @@ void W_RocketPropelledChainsaw_Damage (entity inflictor, entity attacker, float
 }
 
 void W_RocketPropelledChainsaw_Think()
-{
+{SELFPARAM();
        if(self.cnt <= time)
        {
                remove(self);
@@ -103,12 +103,12 @@ void W_RocketPropelledChainsaw_Think()
 }
 
 void W_RocketPropelledChainsaw_Attack (void)
-{
+{SELFPARAM();
        entity missile = spawn(); //WarpZone_RefSys_SpawnSameRefSys(self);
        entity flash = spawn ();
 
        W_DecreaseAmmo(WEP_CVAR(rpc, ammo));
-       W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', false, 5, W_Sound("rocket_fire"), CH_WEAPON_A, WEP_CVAR(rpc, damage));
+       W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', false, 5, SND(ROCKET_FIRE), CH_WEAPON_A, WEP_CVAR(rpc, damage));
        Send_Effect(EFFECT_ROCKET_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
        PROJECTILE_MAKETRIGGER(missile);
 
@@ -138,7 +138,7 @@ void W_RocketPropelledChainsaw_Attack (void)
 
        CSQCProjectile(missile, true, PROJECTILE_RPC, false);
 
-       setmodel(flash, "models/flash.md3"); // precision set below
+       setmodel(flash, MDL_RPC_MUZZLEFLASH); // precision set below
        SUB_SetFade (flash, time, 0.1);
        flash.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION;
        W_AttachToShotorg(flash, '5 0 0');
@@ -148,7 +148,7 @@ void W_RocketPropelledChainsaw_Attack (void)
 }
 
 bool W_RocketPropelledChainsaw(int req)
-{
+{SELFPARAM();
        float ammo_amount = false;
        switch(req)
        {
@@ -182,11 +182,6 @@ bool W_RocketPropelledChainsaw(int req)
                }
                case WR_INIT:
                {
-                       precache_model ("models/flash.md3");
-                       precache_model(W_Model("g_ok_rl.md3"));
-                       precache_model(W_Model("v_ok_rl.md3"));
-                       precache_model(W_Model("h_ok_rl.iqm"));
-                       precache_sound (W_Sound("rocket_fire"));
                        RPC_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
                        return true;
                }
@@ -207,7 +202,7 @@ bool W_RocketPropelledChainsaw(int req)
                }
                case WR_RELOAD:
                {
-                       W_Reload(WEP_CVAR(rpc, ammo), W_Sound("reload"));
+                       W_Reload(WEP_CVAR(rpc, ammo), SND(RELOAD));
                        return true;
                }
                case WR_SUICIDEMESSAGE:
@@ -234,7 +229,7 @@ bool W_RocketPropelledChainsaw(int req)
 
 #ifdef CSQC
 bool W_RocketPropelledChainsaw(int req)
-{
+{SELFPARAM();
        switch(req)
        {
                case WR_IMPACTEFFECT:
@@ -243,13 +238,12 @@ bool W_RocketPropelledChainsaw(int req)
                        org2 = w_org + w_backoff * 12;
                        pointparticles(particleeffectnum(EFFECT_ROCKET_EXPLODE), org2, '0 0 0', 1);
                        if(!w_issilent)
-                               sound(self, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
+                               sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
 
                        return true;
                }
                case WR_INIT:
                {
-                       precache_sound(W_Sound("rocket_impact"));
                        return true;
                }
                case WR_ZOOMRETICLE: