CLASS(Mortar, Weapon)
/* spawnfunc */ ATTRIB(Mortar, m_canonical_spawnfunc, string, "weapon_mortar");
-/* ammotype */ ATTRIB(Mortar, ammo_type, int, RESOURCE_ROCKETS);
+/* ammotype */ ATTRIB(Mortar, ammo_type, Resource, RES_ROCKETS);
/* impulse */ ATTRIB(Mortar, impulse, int, 4);
-/* flags */ ATTRIB(Mortar, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH | WEP_FLAG_NODUAL);
+/* flags */ ATTRIB(Mortar, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH | WEP_FLAG_NOTRUEAIM);
/* rating */ ATTRIB(Mortar, bot_pickupbasevalue, float, 7000);
/* color */ ATTRIB(Mortar, wpcolor, vector, '1 0 0');
/* modelname */ ATTRIB(Mortar, mdl, string, "gl");
#ifdef GAMEQC
/* model */ ATTRIB(Mortar, m_model, Model, MDL_MORTAR_ITEM);
+/* flash mdl */ ATTRIB(Mortar, m_muzzlemodel, Model, MDL_Null);
+/* flash eff */ ATTRIB(Mortar, m_muzzleeffect, entity, EFFECT_GRENADE_MUZZLEFLASH);
#endif
/* crosshair */ ATTRIB(Mortar, w_crosshair, string, "gfx/crosshairgrenadelauncher");
/* crosshair */ ATTRIB(Mortar, w_crosshair_size, float, 0.7);
/* wepimg */ ATTRIB(Mortar, model2, string, "weapongrenadelauncher");
/* refname */ ATTRIB(Mortar, netname, string, "mortar");
/* wepname */ ATTRIB(Mortar, m_name, string, _("Mortar"));
+/* legacy */ ATTRIB(Mortar, m_deprecated_netname, string, "grenadelauncher");
+
+#define GREN_MINS '-4 -4 -4' // 0.8.5 used '-3 -3 -3' (before sv_legacy_bbox_expand 0)
+#define GREN_MAXS '4 4 4' // 0.8.5 used '3 3 3' (before sv_legacy_bbox_expand 0)
#define X(BEGIN, P, END, class, prefix) \
BEGIN(class) \