/* crosshair */ ATTRIB(MineLayer, w_crosshair_size, float, 0.9);
/* wepimg */ ATTRIB(MineLayer, model2, string, "weaponminelayer");
/* refname */ ATTRIB(MineLayer, netname, string, "minelayer");
-/* wepname */ ATTRIB(MineLayer, message, string, _("Mine Layer"));
+/* wepname */ ATTRIB(MineLayer, m_name, string, _("Mine Layer"));
ENDCLASS(MineLayer)
REGISTER_WEAPON(MINE_LAYER, NEW(MineLayer));
#endif
#ifdef IMPLEMENTATION
#ifdef SVQC
-spawnfunc(weapon_minelayer) { weapon_defaultspawnfunc(WEP_MINE_LAYER.m_id); }
+spawnfunc(weapon_minelayer) { weapon_defaultspawnfunc(this, WEP_MINE_LAYER); }
void W_MineLayer_Stick(entity to)
{SELFPARAM();