}
else if(fire1)
{
- if(weapon_prepareattack(actor, false, WEP_CVAR(minelayer, refire)))
+ if(weapon_prepareattack(thiswep, actor, false, WEP_CVAR(minelayer, refire)))
{
W_MineLayer_Attack(thiswep);
weapon_thinkf(actor, WFRAME_FIRE1, WEP_CVAR(minelayer, animtime), w_ready);