void W_MineLayer_Stick(entity to)
{SELFPARAM();
- spamsound(self, CH_SHOTS, W_Sound("mine_stick"), VOL_BASE, ATTN_NORM);
+ spamsound(self, CH_SHOTS, SND(MINE_STICK), VOL_BASE, ATTN_NORM);
// in order for mines to face properly when sticking to the ground, they must be a server side entity rather than a csqc projectile
if((time > self.cnt) && (!self.mine_time) && (self.cnt > 0))
{
if(WEP_CVAR(minelayer, lifetime_countdown) > 0)
- spamsound(self, CH_SHOTS, W_Sound("mine_trigger"), VOL_BASE, ATTN_NORM);
+ spamsound(self, CH_SHOTS, SND(MINE_TRIGGER), VOL_BASE, ATTN_NORM);
self.mine_time = time + WEP_CVAR(minelayer, lifetime_countdown);
self.mine_explodeanyway = 1; // make the mine super aggressive -- Samual: Rather, make it not care if a team mate is near.
}
if(head != self.realowner && DIFF_TEAM(head, self.realowner)) // don't trigger for team mates
if(!self.mine_time)
{
- spamsound(self, CH_SHOTS, W_Sound("mine_trigger"), VOL_BASE, ATTN_NORM);
+ spamsound(self, CH_SHOTS, SND(MINE_TRIGGER), VOL_BASE, ATTN_NORM);
self.mine_time = time + WEP_CVAR(minelayer, time);
}
head = head.chain;
{
// the refire delay keeps this message from being spammed
Send_Notification(NOTIF_ONE, self, MSG_MULTI, WEAPON_MINELAYER_LIMIT, WEP_CVAR(minelayer, limit));
- play2(self, W_Sound("unavailable"));
+ play2(self, SND(UNAVAILABLE));
return;
}
}
W_DecreaseAmmo(WEP_CVAR(minelayer, ammo));
- W_SetupShot_ProjectileSize(self, '-4 -4 -4', '4 4 4', false, 5, W_Sound("mine_fire"), CH_WEAPON_A, WEP_CVAR(minelayer, damage));
+ W_SetupShot_ProjectileSize(self, '-4 -4 -4', '4 4 4', false, 5, SND(MINE_FIRE), CH_WEAPON_A, WEP_CVAR(minelayer, damage));
Send_Effect(EFFECT_ROCKET_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
mine = WarpZone_RefSys_SpawnSameRefSys(self);
if(self.BUTTON_ATCK2)
{
if(W_MineLayer_PlacedMines(true))
- sound(self, CH_WEAPON_B, W_Sound("mine_det"), VOL_BASE, ATTN_NORM);
+ sound(self, CH_WEAPON_B, SND_MINE_DET, VOL_BASE, ATTN_NORM);
}
return true;
}
case WR_INIT:
{
- precache_sound(W_Sound("mine_det"));
- precache_sound(W_Sound("mine_fire"));
- precache_sound(W_Sound("mine_stick"));
- precache_sound(W_Sound("mine_trigger"));
MINELAYER_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
return true;
}
}
case WR_RELOAD:
{
- W_Reload(WEP_CVAR(minelayer, ammo), W_Sound("reload"));
+ W_Reload(WEP_CVAR(minelayer, ammo), SND(RELOAD));
return true;
}
case WR_SUICIDEMESSAGE:
org2 = w_org + w_backoff * 12;
pointparticles(particleeffectnum(EFFECT_ROCKET_EXPLODE), org2, '0 0 0', 1);
if(!w_issilent)
- sound(self, CH_SHOTS, W_Sound("mine_exp"), VOL_BASE, ATTN_NORM);
+ sound(self, CH_SHOTS, SND_MINE_EXP, VOL_BASE, ATTN_NORM);
return true;
}
case WR_INIT:
{
- precache_sound(W_Sound("mine_exp"));
return true;
}
case WR_ZOOMRETICLE: