W_DecreaseAmmo(thiswep, actor, WEP_CVAR(machinegun, burst_ammo), weaponentity);
// Then apply it to the bullet counter before firing.
- actor.(weaponentity).misc_bulletcounter = to_shoot * -1;
+ actor.(weaponentity).misc_bulletcounter = -to_shoot;
W_MachineGun_Attack_Burst(thiswep, actor, weaponentity, fire);
}
}