this.event_damage = func_null;
RadiusDamage(this, this.realowner, WEP_CVAR_PRI(hagar, damage), WEP_CVAR_PRI(hagar, edgedamage), WEP_CVAR_PRI(hagar, radius), NULL, NULL, WEP_CVAR_PRI(hagar, force), this.projectiledeathtype, directhitentity);
- remove(this);
+ delete(this);
}
void W_Hagar_Explode_use(entity this, entity actor, entity trigger)
this.event_damage = func_null;
RadiusDamage(this, this.realowner, WEP_CVAR_SEC(hagar, damage), WEP_CVAR_SEC(hagar, edgedamage), WEP_CVAR_SEC(hagar, radius), NULL, NULL, WEP_CVAR_SEC(hagar, force), this.projectiledeathtype, directhitentity);
- remove(this);
+ delete(this);
}
void W_Hagar_Explode2_use(entity this, entity actor, entity trigger)