settouch(proj, W_Electro_TouchExplode);
setsize(proj, '0 0 -3', '0 0 -3');
proj.flags = FL_PROJECTILE;
+ IL_PUSH(g_projectiles, proj);
proj.missile_flags = MIF_SPLASH;
CSQCProjectile(proj, true, PROJECTILE_ELECTRO_BEAM, true);
proj.health = WEP_CVAR_SEC(electro, health);
proj.event_damage = W_Electro_Orb_Damage;
proj.flags = FL_PROJECTILE;
+ IL_PUSH(g_projectiles, proj);
proj.damagedbycontents = (WEP_CVAR_SEC(electro, damagedbycontents));
proj.bouncefactor = WEP_CVAR_SEC(electro, bouncefactor);