if(WEP_CVAR_SEC(electro, limit) > 0)
{
+ if (!LimitedElectroBallRubbleList)
+ LimitedElectroBallRubbleList = IL_NEW();
ListNewChildRubble(LimitedElectroBallRubbleList, proj);
LimitedChildrenRubble(LimitedElectroBallRubbleList, "electro_orb", WEP_CVAR_SEC(electro, limit), adaptor_think2use_hittype_splash, actor);
}