]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/devastator.qh
Revert "Remove legacy Quake bbox expansion: projectiles"
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / devastator.qh
index e858d54e42d155f87653fb38c1bb85c304d8e152..7a10bf62a17358ff085a8464d70fcdc24f1b7bfb 100644 (file)
@@ -2,7 +2,7 @@
 
 CLASS(Devastator, Weapon)
 /* spawnfunc */ ATTRIB(Devastator, m_canonical_spawnfunc, string, "weapon_devastator");
-/* ammotype  */ ATTRIB(Devastator, ammo_type, int, RESOURCE_ROCKETS);
+/* ammotype  */ ATTRIB(Devastator, ammo_type, Resource, RES_ROCKETS);
 /* impulse   */ ATTRIB(Devastator, impulse, int, 9);
 /* flags     */ ATTRIB(Devastator, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH);
 /* rating    */ ATTRIB(Devastator, bot_pickupbasevalue, float, 8000);
@@ -10,12 +10,15 @@ CLASS(Devastator, Weapon)
 /* modelname */ ATTRIB(Devastator, mdl, string, "rl");
 #ifdef GAMEQC
 /* model     */ ATTRIB(Devastator, m_model, Model, MDL_DEVASTATOR_ITEM);
+/* flash mdl */ ATTRIB(Devastator, m_muzzlemodel, Model, MDL_DEVASTATOR_MUZZLEFLASH);
+/* flash eff */ ATTRIB(Devastator, m_muzzleeffect, entity, EFFECT_ROCKET_MUZZLEFLASH);
 #endif
 /* crosshair */ ATTRIB(Devastator, w_crosshair, string, "gfx/crosshairrocketlauncher");
 /* crosshair */ ATTRIB(Devastator, w_crosshair_size, float, 0.7);
 /* wepimg    */ ATTRIB(Devastator, model2, string, "weaponrocketlauncher");
 /* refname   */ ATTRIB(Devastator, netname, string, "devastator");
 /* wepname   */ ATTRIB(Devastator, m_name, string, _("Devastator"));
+/* legacy    */ ATTRIB(Devastator, m_deprecated_netname, string, "rocketlauncher");
 
 #define X(BEGIN, P, END, class, prefix) \
        BEGIN(class) \
@@ -40,6 +43,7 @@ CLASS(Devastator, Weapon)
         P(class, prefix, remote_damage, float, NONE) \
         P(class, prefix, remote_edgedamage, float, NONE) \
         P(class, prefix, remote_force, float, NONE) \
+        P(class, prefix, remote_jump, float, NONE) \
         P(class, prefix, remote_jump_damage, float, NONE) \
         P(class, prefix, remote_jump_force, float, NONE) \
         P(class, prefix, remote_jump_radius, float, NONE) \