CLASS(Devastator, Weapon)
/* spawnfunc */ ATTRIB(Devastator, m_canonical_spawnfunc, string, "weapon_devastator");
-/* ammotype */ ATTRIB(Devastator, ammo_type, int, RES_ROCKETS);
+/* ammotype */ ATTRIB(Devastator, ammo_type, Resource, RES_ROCKETS);
/* impulse */ ATTRIB(Devastator, impulse, int, 9);
/* flags */ ATTRIB(Devastator, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH);
/* rating */ ATTRIB(Devastator, bot_pickupbasevalue, float, 8000);
/* modelname */ ATTRIB(Devastator, mdl, string, "rl");
#ifdef GAMEQC
/* model */ ATTRIB(Devastator, m_model, Model, MDL_DEVASTATOR_ITEM);
+/* flash mdl */ ATTRIB(Devastator, m_muzzlemodel, Model, MDL_DEVASTATOR_MUZZLEFLASH);
+/* flash eff */ ATTRIB(Devastator, m_muzzleeffect, entity, EFFECT_ROCKET_MUZZLEFLASH);
#endif
/* crosshair */ ATTRIB(Devastator, w_crosshair, string, "gfx/crosshairrocketlauncher");
/* crosshair */ ATTRIB(Devastator, w_crosshair_size, float, 0.7);
/* wepimg */ ATTRIB(Devastator, model2, string, "weaponrocketlauncher");
/* refname */ ATTRIB(Devastator, netname, string, "devastator");
/* wepname */ ATTRIB(Devastator, m_name, string, _("Devastator"));
+/* legacy */ ATTRIB(Devastator, m_deprecated_netname, string, "rocketlauncher");
#define X(BEGIN, P, END, class, prefix) \
BEGIN(class) \
P(class, prefix, remote_damage, float, NONE) \
P(class, prefix, remote_edgedamage, float, NONE) \
P(class, prefix, remote_force, float, NONE) \
+ P(class, prefix, remote_jump, float, NONE) \
P(class, prefix, remote_jump_damage, float, NONE) \
P(class, prefix, remote_jump_force, float, NONE) \
P(class, prefix, remote_jump_radius, float, NONE) \