missile.bot_dodge = true;
missile.bot_dodgerating = atk_damage;
PROJECTILE_MAKETRIGGER(missile);
+ missile.clipgroup = CLIPGROUP_UNHITTABLEPROJ;
setorigin(missile, w_shotorg);
- setsize(missile, '0 0 0', '0 0 0');
+ setsize(missile, UNHITTABLEPROJ_MINS, UNHITTABLEPROJ_MAXS);
float atk_speed = WEP_CVAR_BOTH(blaster, isprimary, speed);
float atk_spread = WEP_CVAR_BOTH(blaster, isprimary, spread);