+#include "arc.qh"
#ifndef IMPLEMENTATION
CLASS(Arc, Weapon)
/* ammotype */ ATTRIB(Arc, ammo_field, .int, ammo_cells);
/* rating */ ATTRIB(Arc, bot_pickupbasevalue, float, BOT_PICKUP_RATING_HIGH);
/* color */ ATTRIB(Arc, wpcolor, vector, '1 1 1');
/* modelname */ ATTRIB(Arc, mdl, string, "arc");
-#ifndef MENUQC
+#ifdef GAMEQC
/* model */ ATTRIB(Arc, m_model, Model, MDL_ARC_ITEM);
#endif
/* crosshair */ ATTRIB(Arc, w_crosshair, string, "gfx/crosshairhlac");
REGISTER_WEAPON(ARC, arc, NEW(Arc));
-#ifndef MENUQC
+#ifdef GAMEQC
const float ARC_MAX_SEGMENTS = 20;
vector arc_shotorigin[4];
.vector beam_start;