if(!w_issilent)
{
if(w_random < 0.2)
- sound(self, CH_SHOTS, "weapons/ric1.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CH_SHOTS, W_Sound("ric1"), VOL_BASE, ATTN_NORM);
else if(w_random < 0.4)
- sound(self, CH_SHOTS, "weapons/ric2.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CH_SHOTS, W_Sound("ric2"), VOL_BASE, ATTN_NORM);
else if(w_random < 0.5)
- sound(self, CH_SHOTS, "weapons/ric3.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CH_SHOTS, W_Sound("ric3"), VOL_BASE, ATTN_NORM);
}
return true;
}
case WR_INIT:
{
- precache_sound("weapons/ric1.wav");
- precache_sound("weapons/ric2.wav");
- precache_sound("weapons/ric3.wav");
+ precache_sound(W_Sound("ric1"));
+ precache_sound(W_Sound("ric2"));
+ precache_sound(W_Sound("ric3"));
if(autocvar_cl_reticle && autocvar_cl_reticle_weapon)
{
precache_pic("gfx/reticle_nex");