self.draw = Draw_ArcBeam;
self.entremove = Remove_ArcBeam;
self.move_time = time;
- loopsound(self, CH_SHOTS_SINGLE, "weapons/arc_loop.wav", VOL_BASE, ATTEN_NORM);
+ loopsound(self, CH_SHOTS_SINGLE, W_Sound("arc_loop"), VOL_BASE, ATTEN_NORM);
flash = spawn();
flash.owner = self;
}
case WR_INIT:
{
- precache_sound("weapons/arc_loop.wav");
+ precache_sound(W_Sound("arc_loop"));
return true;
}
case WR_ZOOMRETICLE: