addstat(STAT_VEHICLESTAT_SHIELD, AS_INT, vehicle_shield);
addstat(STAT_VEHICLESTAT_ENERGY, AS_INT, vehicle_energy);
+ addstat(STAT_VEHICLESTAT_W2MODE, AS_INT, vehicle_weapon2mode);
+
addstat(STAT_VEHICLESTAT_AMMO1, AS_INT, vehicle_ammo1);
addstat(STAT_VEHICLESTAT_RELOAD1, AS_INT, vehicle_reload1);