#include "spiderbot_weapons.qh"
-#ifdef IMPLEMENTATION
-
#ifdef SVQC
void spiderbot_rocket_artillery(entity this)
if (this.wait != -10)
{
- if (PHYS_INPUT_BUTTON_ATCK2(this.owner) && this.vehicle_weapon2mode == SBRM_GUIDE)
+ if (PHYS_INPUT_BUTTON_ATCK2(this.owner) && STAT(VEHICLESTAT_W2MODE, this) == SBRM_GUIDE)
{
if (this.wait == 1)
if (this.tur_head.frame == 9 || this.tur_head.frame == 1)
if(!PHYS_INPUT_BUTTON_ATCK2(this.owner))
return;
- if(forbidWeaponUse(this.owner))
+ if(weaponLocked(this.owner) || weaponUseForbidden(this.owner))
return;
v = gettaginfo(this.tur_head,gettagindex(this.tur_head,"tag_fire"));
- switch(this.vehicle_weapon2mode)
+ switch(STAT(VEHICLESTAT_W2MODE, this))
{
case SBRM_VOLLY:
- rocket = vehicles_projectile(this, EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, SND_ROCKET_FIRE,
+ rocket = vehicles_projectile(this, EFFECT_SPIDERBOT_ROCKETLAUNCH, SND_ROCKET_FIRE,
v, normalize(randomvec() * autocvar_g_vehicle_spiderbot_rocket_spread + v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
DEATH_VH_SPID_ROCKET.m_id, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, true, this.owner);
this.wait = -10;
break;
case SBRM_GUIDE:
- rocket = vehicles_projectile(this, EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, SND_ROCKET_FIRE,
+ rocket = vehicles_projectile(this, EFFECT_SPIDERBOT_ROCKETLAUNCH, SND_ROCKET_FIRE,
v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
DEATH_VH_SPID_ROCKET.m_id, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, false, this.owner);
break;
case SBRM_ARTILLERY:
- rocket = vehicles_projectile(this, EFFECT_SPIDERBOT_ROCKETLAUNCH.eent_eff_name, SND_ROCKET_FIRE,
+ rocket = vehicles_projectile(this, EFFECT_SPIDERBOT_ROCKETLAUNCH, SND_ROCKET_FIRE,
v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
DEATH_VH_SPID_ROCKET.m_id, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, false, true, this.owner);
rocket.pos1 = trace_endpos + randomvec() * (0.75 * autocvar_g_vehicle_spiderbot_rocket_radius);
rocket.pos1_z = trace_endpos_z;
- traceline(v, v + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, this);
+ traceline(v, v + '0 0 1' * max_shot_distance, MOVE_WORLDONLY, this);
float h1 = 0.75 * vlen(v - trace_endpos);
//v = trace_endpos;
- traceline(v , rocket.pos1 + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, this);
+ traceline(v , rocket.pos1 + '0 0 1' * max_shot_distance, MOVE_WORLDONLY, this);
float h2 = 0.75 * vlen(rocket.pos1 - v);
rocket.velocity = spiberbot_calcartillery(v, rocket.pos1, ((h1 < h2) ? h1 : h2));
if (this.tur_head.frame == 9)
this.attack_finished_single[0] = autocvar_g_vehicle_spiderbot_rocket_reload;
else
- this.attack_finished_single[0] = ((this.vehicle_weapon2mode == SBRM_VOLLY) ? autocvar_g_vehicle_spiderbot_rocket_refire2 : autocvar_g_vehicle_spiderbot_rocket_refire);
+ this.attack_finished_single[0] = ((STAT(VEHICLESTAT_W2MODE, this) == SBRM_VOLLY) ? autocvar_g_vehicle_spiderbot_rocket_refire2 : autocvar_g_vehicle_spiderbot_rocket_refire);
this.gun2.cnt = time + this.attack_finished_single[0];
}
#endif
-
-#endif