#include "spiderbot.qh"
-#ifdef IMPLEMENTATION
-
const int SBRM_FIRST = 1;
const int SBRM_VOLLY = 1;
const int SBRM_GUIDE = 2;
SUB_SetFade(g1, time, min(this.respawntime, 10));
SUB_SetFade(g2, time, min(this.respawntime, 10));
- RadiusDamage (this, this.enemy, 250, 15, 250, NULL, NULL, 250, DEATH_VH_SPID_DEATH.m_id, NULL);
+ RadiusDamage (this, this.enemy, 250, 15, 250, NULL, NULL, 250, DEATH_VH_SPID_DEATH.m_id, DMG_NOWEP, NULL);
this.alpha = this.tur_head.alpha = this.gun1.alpha = this.gun2.alpha = -1;
set_movetype(this, MOVETYPE_NONE);
}
#endif
-#endif