float autocvar_cl_vehicle_spiderbot_cross_size = 1;
METHOD(Spiderbot, vr_hud, void(Spiderbot thisveh))
+ {
+ Vehicles_drawHUD(VEH_SPIDERBOT.m_icon, "vehicle_spider_weapon1", "vehicle_spider_weapon2",
+ "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
+ "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color);
+ }
+ METHOD(Spiderbot, vr_crosshair, void(Spiderbot thisveh))
{
string crosshair;
default: crosshair = vCROSS_BURST;
}
- Vehicles_drawHUD(VEH_SPIDERBOT.m_icon, "vehicle_spider_weapon1", "vehicle_spider_weapon2",
- "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
- "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color,
- crosshair);
+ Vehicles_drawCrosshair(crosshair);
}
METHOD(Spiderbot, vr_setup, void(Spiderbot thisveh))
{