#include <common/weapons/_all.qh>
CLASS(RaptorCannon, PortoLaunch)
-/* flags */ ATTRIB(RaptorCannon, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
+/* flags */ ATTRIB(RaptorCannon, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK);
/* impulse */ ATTRIB(RaptorCannon, impulse, int, 3);
/* refname */ ATTRIB(RaptorCannon, netname, string, "raptorcannon");
/* wepname */ ATTRIB(RaptorCannon, m_name, string, _("Raptor cannon"));
REGISTER_WEAPON(RAPTOR, NEW(RaptorCannon));
CLASS(RaptorBomb, PortoLaunch)
-/* flags */ ATTRIB(RaptorBomb, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
+/* flags */ ATTRIB(RaptorBomb, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK);
/* impulse */ ATTRIB(RaptorBomb, impulse, int, 3);
/* refname */ ATTRIB(RaptorBomb, netname, string, "raptorbomb");
/* wepname */ ATTRIB(RaptorBomb, m_name, string, _("Raptor bomb"));
REGISTER_WEAPON(RAPTOR_BOMB, NEW(RaptorBomb));
CLASS(RaptorFlare, PortoLaunch)
-/* flags */ ATTRIB(RaptorFlare, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
+/* flags */ ATTRIB(RaptorFlare, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK);
/* impulse */ ATTRIB(RaptorFlare, impulse, int, 3);
/* refname */ ATTRIB(RaptorFlare, netname, string, "raptorflare");
/* wepname */ ATTRIB(RaptorFlare, m_name, string, _("Raptor flare"));