/* flags */ ATTRIB(RaptorCannon, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
/* impulse */ ATTRIB(RaptorCannon, impulse, int, 3);
/* refname */ ATTRIB(RaptorCannon, netname, string, "raptorcannon");
-/* wepname */ ATTRIB(RaptorCannon, message, string, _("Raptor cannon"));
+/* wepname */ ATTRIB(RaptorCannon, m_name, string, _("Raptor cannon"));
ENDCLASS(RaptorCannon)
REGISTER_WEAPON(RAPTOR, NEW(RaptorCannon));
/* flags */ ATTRIB(RaptorBomb, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
/* impulse */ ATTRIB(RaptorBomb, impulse, int, 3);
/* refname */ ATTRIB(RaptorBomb, netname, string, "raptorbomb");
-/* wepname */ ATTRIB(RaptorBomb, message, string, _("Raptor bomb"));
+/* wepname */ ATTRIB(RaptorBomb, m_name, string, _("Raptor bomb"));
ENDCLASS(RaptorBomb)
REGISTER_WEAPON(RAPTOR_BOMB, NEW(RaptorBomb));
/* flags */ ATTRIB(RaptorFlare, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
/* impulse */ ATTRIB(RaptorFlare, impulse, int, 3);
/* refname */ ATTRIB(RaptorFlare, netname, string, "raptorflare");
-/* wepname */ ATTRIB(RaptorFlare, message, string, _("Raptor flare"));
+/* wepname */ ATTRIB(RaptorFlare, m_name, string, _("Raptor flare"));
ENDCLASS(RaptorFlare)
REGISTER_WEAPON(RAPTOR_FLARE, NEW(RaptorFlare));