if(intermission_running)
{
- vehic.velocity = '0 0 0';
- vehic.avelocity = '0 0 0';
+ vehic.solid = SOLID_NOT;
+ vehic.takedamage = DAMAGE_NO;
set_movetype(vehic, MOVETYPE_NONE);
return;
}
*/
Weapon wep1 = WEP_RAPTOR;
+ .entity weaponentity = weaponentities[0];
if(!forbidWeaponUse(this))
if(PHYS_INPUT_BUTTON_ATCK(this))
- if (wep1.wr_checkammo1(wep1, vehic))
+ if (wep1.wr_checkammo1(wep1, vehic, weaponentity))
{
- .entity weaponentity = weaponentities[0];
wep1.wr_think(wep1, vehic, weaponentity, 1);
}