#include "racer_weapon.qh"
-#ifdef IMPLEMENTATION
-
#ifdef SVQC
void racer_fire_rocket(entity player, vector org, vector dir, entity trg);
}
}
-METHOD(RacerAttack, wr_checkammo1, bool(RacerAttack thiswep, entity actor))
+METHOD(RacerAttack, wr_checkammo1, bool(RacerAttack thiswep, entity actor, .entity weaponentity))
{
bool isPlayer = IS_PLAYER(actor);
entity player = isPlayer ? actor : actor.owner;
}
#endif
-
-#endif