/* maxs */ ATTRIB(Racer, m_maxs, vector, '120 120 40' * 0.5);
/* view offset*/ ATTRIB(Racer, view_ofs, vector, '0 0 50');
/* view dist */ ATTRIB(Racer, height, float, 200);
+#ifdef GAMEQC
/* model */ ATTRIB(Racer, mdl, string, "models/vehicles/wakizashi.dpm");
/* model */ ATTRIB(Racer, model, string, "models/vehicles/wakizashi.dpm");
/* head_model */ ATTRIB(Racer, head_model, string, "null");
/* tags */ ATTRIB(Racer, tag_head, string, "");
/* tags */ ATTRIB(Racer, tag_hud, string, "");
/* tags */ ATTRIB(Racer, tag_view, string, "tag_viewport");
+#endif
/* netname */ ATTRIB(Racer, netname, string, "racer");
/* fullname */ ATTRIB(Racer, vehicle_name, string, _("Racer"));
/* icon */ ATTRIB(Racer, m_icon, string, "vehicle_racer");