#if defined(SVQC)
#include <common/gamemodes/gamemode/ctf/sv_ctf.qh>
+ #include <common/mapobjects/trigger/impulse.qh>
#endif
#ifdef GAMEQC
#ifdef SVQC
-#include <common/mapobjects/trigger/impulse.qh>
-
bool autocvar_g_vehicle_racer = true;
float autocvar_g_vehicle_racer_thinkrate = 0.05; // TODO: any higher causes it to sink in liquids