]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/vehicles/unit/bumblebee.qc
Merge branch 'master' into TimePath/spawnfunc
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / unit / bumblebee.qc
index ba0db541a9634130a64160f235aa064465bcf4d0..d36392e207734c062c41887389909d89f2efaf33 100644 (file)
@@ -1,10 +1,11 @@
 #ifndef VEHICLE_BUMBLEBEE
 #define VEHICLE_BUMBLEBEE
 #include "bumblebee.qh"
+#ifndef MENUQC
 int v_bumblebee(int);
+#endif
 REGISTER_VEHICLE_SIMPLE(
 /* VEH_##id   */ BUMBLEBEE,
-/* function   */ v_bumblebee,
 /* spawnflags */ VHF_DMGSHAKE,
 /* mins,maxs  */ '-245 -130 -130', '230 130 130',
 /* model         */ "models/vehicles/bumblebee_body.dpm",
@@ -15,6 +16,9 @@ REGISTER_VEHICLE_SIMPLE(
 /* fullname   */ _("Bumblebee")
 ) {
     this.m_icon = "vehicle_bumble";
+#ifndef MENUQC
+    this.vehicle_func = v_bumblebee;
+#endif
 }
 #endif
 
@@ -100,18 +104,18 @@ float bumble_raygun_send(entity to, int sf);
 void bumblebee_fire_cannon(entity _gun, string _tagname, entity _owner)
 {
        vector v = gettaginfo(_gun, gettagindex(_gun, _tagname));
-       vehicles_projectile("bigplasma_muzzleflash", "weapons/flacexp3.wav",
+       vehicles_projectile(EFFECT_BIGPLASMA_MUZZLEFLASH.eent_eff_name, SND(VEH_BUMBLEBEE_FIRE),
                                                v, normalize(v_forward + randomvec() * autocvar_g_vehicle_bumblebee_cannon_spread) * autocvar_g_vehicle_bumblebee_cannon_speed,
                                                autocvar_g_vehicle_bumblebee_cannon_damage, autocvar_g_vehicle_bumblebee_cannon_radius, autocvar_g_vehicle_bumblebee_cannon_force,  0,
                                                DEATH_VH_BUMB_GUN, PROJECTILE_BUMBLE_GUN, 0, true, true, _owner);
 }
 
 float bumblebee_gunner_frame()
-{
+{SELFPARAM();
        entity vehic    = self.vehicle.owner;
        entity gun      = self.vehicle;
        entity gunner   = self;
-       self = vehic;
+       setself(vehic);
 
        vehic.solid = SOLID_NOT;
        //setorigin(gunner, vehic.origin);
@@ -212,7 +216,7 @@ float bumblebee_gunner_frame()
        gunner.BUTTON_ATCK = gunner.BUTTON_ATCK2 = gunner.BUTTON_CROUCH = 0;
        gunner.vehicle_energy = (gun.vehicle_energy / autocvar_g_vehicle_bumblebee_cannon_ammo) * 100;
 
-       self = gunner;
+       setself(gunner);
        return 1;
 }
 
@@ -243,7 +247,7 @@ vector bumblebee_gunner_findgoodexit(vector prefer_spot, entity gunner, entity p
 }
 
 void bumblebee_gunner_exit(int _exitflag)
-{
+{SELFPARAM();
        entity player = self;
        entity gunner = player.vehicle;
        entity vehic = gunner.owner;
@@ -299,7 +303,7 @@ void bumblebee_gunner_exit(int _exitflag)
 }
 
 bool bumblebee_gunner_enter()
-{
+{SELFPARAM();
        entity vehic = self;
        entity player = other;
        entity gunner = world;
@@ -320,7 +324,7 @@ bool bumblebee_gunner_enter()
        }
        else if(!vehic.gunner1 && time >= vehic.gun1.phase)     { gunner = vehic.gun1; vehic.gunner1 = player; }
        else if(!vehic.gunner2 && time >= vehic.gun2.phase)             { gunner = vehic.gun2; vehic.gunner2 = player; }
-       else { dprint("Vehicle is full, fail\n"); return false; }
+       else { LOG_TRACE("Vehicle is full, fail\n"); return false; }
 
        player.vehicle                  = gunner;
        player.angles                   = vehic.angles;
@@ -366,7 +370,7 @@ bool bumblebee_gunner_enter()
 }
 
 bool vehicles_valid_pilot()
-{
+{SELFPARAM();
        if(IS_BOT_CLIENT(other) && !autocvar_g_vehicles_allow_bots)
                return false;
 
@@ -380,7 +384,7 @@ bool vehicles_valid_pilot()
 }
 
 void bumblebee_touch()
-{
+{SELFPARAM();
        if(autocvar_g_vehicles_enter) { return; }
 
        if(self.gunner1 != world && self.gunner2 != world)
@@ -402,7 +406,7 @@ void bumblebee_touch()
 }
 
 void bumblebee_regen()
-{
+{SELFPARAM();
        if(self.gun1.delay + autocvar_g_vehicle_bumblebee_cannon_ammo_regen_pause < time)
                self.gun1.vehicle_energy = min(autocvar_g_vehicle_bumblebee_cannon_ammo,
                                                                           self.gun1.vehicle_energy + autocvar_g_vehicle_bumblebee_cannon_ammo_regen * frametime);
@@ -423,10 +427,10 @@ void bumblebee_regen()
 }
 
 float bumblebee_pilot_frame()
-{
+{SELFPARAM();
        entity pilot, vehic;
        vector newvel;
-       
+
        if(intermission_running)
        {
                self.vehicle.velocity = '0 0 0';
@@ -436,11 +440,11 @@ float bumblebee_pilot_frame()
 
        pilot = self;
        vehic = self.vehicle;
-       self   = vehic;
+       setself(vehic);
 
        if(vehic.deadflag != DEAD_NO)
        {
-               self = pilot;
+               setself(pilot);
                pilot.BUTTON_ATCK = pilot.BUTTON_ATCK2 = 0;
                return 1;
        }
@@ -639,13 +643,13 @@ float bumblebee_pilot_frame()
        setorigin(pilot, vehic.origin + v_up * 48 + v_forward * 160);
 
        pilot.BUTTON_ATCK = pilot.BUTTON_ATCK2 = pilot.BUTTON_CROUCH = 0;
-       self = pilot;
+       setself(pilot);
 
        return 1;
 }
 
 void bumblebee_land()
-{
+{SELFPARAM();
        float hgt;
 
        hgt = raptor_altitude(512);
@@ -657,12 +661,12 @@ void bumblebee_land()
                self.think      = vehicles_think;
 
        self.nextthink = time;
-       
-       CSQCMODEL_AUTOUPDATE();
+
+       CSQCMODEL_AUTOUPDATE(self);
 }
 
 void bumblebee_exit(float eject)
-{
+{SELFPARAM();
        if(self.owner.vehicleid == VEH_BUMBLEBEE.vehicleid)
        {
                bumblebee_gunner_exit(eject);
@@ -676,7 +680,7 @@ void bumblebee_exit(float eject)
                self.think = bumblebee_land;
                self.nextthink  = time;
        }
-       
+
        self.movetype = MOVETYPE_TOSS;
 
        if(!self.owner)
@@ -705,15 +709,15 @@ void bumblebee_exit(float eject)
 }
 
 void bumblebee_blowup()
-{
+{SELFPARAM();
        RadiusDamage(self, self.enemy, autocvar_g_vehicle_bumblebee_blowup_coredamage,
                                 autocvar_g_vehicle_bumblebee_blowup_edgedamage,
                                 autocvar_g_vehicle_bumblebee_blowup_radius, self, world,
                                 autocvar_g_vehicle_bumblebee_blowup_forceintensity,
                                 DEATH_VH_BUMB_DEATH, world);
 
-       sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
-       Send_Effect("explosion_big", (self.origin + '0 0 100') + (randomvec() * 80), '0 0 0', 1);
+       sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
+       Send_Effect(EFFECT_EXPLOSION_BIG, (self.origin + '0 0 100') + (randomvec() * 80), '0 0 0', 1);
 
        if(self.owner.deadflag == DEAD_DYING)
                self.owner.deadflag = DEAD_DEAD;
@@ -722,21 +726,21 @@ void bumblebee_blowup()
 }
 
 void bumblebee_diethink()
-{
+{SELFPARAM();
        if(time >= self.wait)
                self.think = bumblebee_blowup;
 
        if(random() < 0.1)
        {
-               sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
-               Send_Effect("explosion_small", randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
+               sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
+               Send_Effect(EFFECT_EXPLOSION_SMALL, randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
        }
 
        self.nextthink = time + 0.1;
 }
 
 float bumble_raygun_send(entity to, float sf)
-{
+{SELFPARAM();
        WriteByte(MSG_ENTITY, ENT_CLIENT_BUMBLE_RAYGUN);
 
        WriteByte(MSG_ENTITY, sf);
@@ -764,21 +768,21 @@ float bumble_raygun_send(entity to, float sf)
        return true;
 }
 
-void spawnfunc_vehicle_bumblebee()
+spawnfunc(vehicle_bumblebee)
 {
        if(!autocvar_g_vehicle_bumblebee) { remove(self); return; }
        if(!vehicle_initialize(VEH_BUMBLEBEE, false)) { remove(self); return; }
 }
 
 float v_bumblebee(float req)
-{
+{SELFPARAM();
        switch(req)
        {
                case VR_IMPACT:
                {
                        if(autocvar_g_vehicle_bumblebee_bouncepain)
                                vehicles_impact(autocvar_g_vehicle_bumblebee_bouncepain_x, autocvar_g_vehicle_bumblebee_bouncepain_y, autocvar_g_vehicle_bumblebee_bouncepain_z);
-                               
+
                        return true;
                }
                case VR_ENTER:
@@ -792,39 +796,39 @@ float v_bumblebee(float req)
                {
                        self.angles_z *= 0.8;
                        self.angles_x *= 0.8;
-                       
+
                        self.nextthink = time;
-                       
+
                        if(!self.owner)
                        {
-                               entity oldself = self;          
+                               entity oldself = self;
                                if(self.gunner1)
                                {
-                                       self = self.gunner1;
+                                       setself(self.gunner1);
                                        oldself.gun1.vehicle_exit(VHEF_EJECT);
                                        entity oldother = other;
                                        other = self;
-                                       self = oldself;
+                                       setself(oldself);
                                        self.phase = 0;
                                        self.touch();
                                        other = oldother;
                                        return true;
                                }
-                               
+
                                if(self.gunner2)
                                {
-                                       self = self.gunner2;
+                                       setself(self.gunner2);
                                        oldself.gun2.vehicle_exit(VHEF_EJECT);
                                        entity oldother = other;
                                        other = self;
-                                       self = oldself;
+                                       setself(oldself);
                                        self.phase = 0;
                                        self.touch();
                                        other = oldother;
                                        return true;
-                               }               
+                               }
                        }
-                       
+
                        return true;
                }
                case VR_DEATH:
@@ -836,19 +840,19 @@ float v_bumblebee(float req)
                        // Hide beam
                        if(self.gun3.enemy || !wasfreed(self.gun3.enemy))
                                self.gun3.enemy.effects |= EF_NODRAW;
-                       
+
                        if(self.gunner1)
                        {
-                               self = self.gunner1;
+                               setself(self.gunner1);
                                oldself.gun1.vehicle_exit(VHEF_EJECT);
-                               self = oldself;
+                               setself(oldself);
                        }
 
                        if(self.gunner2)
                        {
-                               self = self.gunner2;
+                               setself(self.gunner2);
                                oldself.gun2.vehicle_exit(VHEF_EJECT);
-                               self = oldself;
+                               setself(oldself);
                        }
 
                        self.vehicle_exit(VHEF_EJECT);
@@ -864,7 +868,7 @@ float v_bumblebee(float req)
                                _body.touch = bumblebee_blowup;
                        else
                                _body.touch = func_null;
-                               
+
                        _body.think = bumblebee_diethink;
                        _body.nextthink = time;
                        _body.wait = time + 2 + (random() * 8);
@@ -873,8 +877,8 @@ float v_bumblebee(float req)
                        _body.scale = 1.5;
                        _body.angles = self.angles;
 
-                       Send_Effect("explosion_medium", findbetterlocation(self.origin, 16), '0 0 0', 1);
-                       
+                       Send_Effect(EFFECT_EXPLOSION_MEDIUM, findbetterlocation(self.origin, 16), '0 0 0', 1);
+
                        self.health                     = 0;
                        self.event_damage       = func_null;
                        self.solid                      = SOLID_NOT;
@@ -898,7 +902,7 @@ float v_bumblebee(float req)
                                // for some reason, autosizing of the shield entity refuses to work for this one so set it up in advance.
                                self.vehicle_shieldent = spawn();
                                self.vehicle_shieldent.effects = EF_LOWPRECISION;
-                               setmodel(self.vehicle_shieldent, "models/vhshield.md3");
+                               setmodel(self.vehicle_shieldent, MDL_VEH_BUMBLEBEE_SHIELD);
                                setattachment(self.vehicle_shieldent, self, "");
                                setorigin(self.vehicle_shieldent, real_origin(self) - self.origin);
                                self.vehicle_shieldent.scale       = 512 / vlen(self.maxs - self.mins);
@@ -918,9 +922,9 @@ float v_bumblebee(float req)
 
                                self.gun1.classname = self.gun2.classname = "vehicle_playerslot";
 
-                               setmodel(self.gun1, "models/vehicles/bumblebee_plasma_right.dpm");
-                               setmodel(self.gun2, "models/vehicles/bumblebee_plasma_left.dpm");
-                               setmodel(self.gun3, "models/vehicles/bumblebee_ray.dpm");
+                               setmodel(self.gun1, MDL_VEH_BUMBLEBEE_CANNON_RIGHT);
+                               setmodel(self.gun2, MDL_VEH_BUMBLEBEE_CANNON_LEFT);
+                               setmodel(self.gun3, MDL_VEH_BUMBLEBEE_CANNON_CENTER);
 
                                setattachment(self.gun1, self, "cannon_right");
                                setattachment(self.gun2, self, "cannon_left");
@@ -948,14 +952,14 @@ float v_bumblebee(float req)
                                setorigin(self.gun2.vehicle_viewport, '-85 0 50');
 
                                self.scale = 1.5;
-                               
+
                                // Raygun beam
                                if(self.gun3.enemy == world)
-                               {                       
+                               {
                                        self.gun3.enemy = spawn();
                                        Net_LinkEntity(self.gun3.enemy, true, 0, bumble_raygun_send);
-                                       self.gun3.enemy.SendFlags = BRG_SETUP;                  
-                                       self.gun3.enemy.cnt = autocvar_g_vehicle_bumblebee_raygun;                      
+                                       self.gun3.enemy.SendFlags = BRG_SETUP;
+                                       self.gun3.enemy.cnt = autocvar_g_vehicle_bumblebee_raygun;
                                        self.gun3.enemy.effects = EF_NODRAW | EF_LOWPRECISION;
                                }
                        }
@@ -965,9 +969,9 @@ float v_bumblebee(float req)
                        self.solid = SOLID_BBOX;
                        self.movetype = MOVETYPE_TOSS;
                        self.damageforcescale = 0.025;
-                       
+
                        self.PlayerPhysplug = bumblebee_pilot_frame;
-                       
+
                        setorigin(self, self.origin + '0 0 25');
                        return true;
                }
@@ -985,24 +989,17 @@ float v_bumblebee(float req)
 
                        if(autocvar_g_vehicle_bumblebee_health_regen)
                                self.vehicle_flags |= VHF_HEALTHREGEN;
-                               
+
                        self.vehicle_exit = bumblebee_exit;
                        self.respawntime = autocvar_g_vehicle_bumblebee_respawntime;
                        self.vehicle_health = autocvar_g_vehicle_bumblebee_health;
                        self.max_health = self.vehicle_health;
                        self.vehicle_shield = autocvar_g_vehicle_bumblebee_shield;
-                               
+
                        return true;
                }
                case VR_PRECACHE:
                {
-                       precache_model("models/vehicles/bumblebee_body.dpm");
-                       precache_model("models/vehicles/bumblebee_plasma_left.dpm");
-                       precache_model("models/vehicles/bumblebee_plasma_right.dpm");
-                       precache_model("models/vehicles/bumblebee_ray.dpm");
-                       precache_model("models/vehicles/wakizashi_cockpit.dpm");
-                       precache_model("models/vehicles/spiderbot_cockpit.dpm");
-                       precache_model("models/vehicles/raptor_cockpit.dpm");
                        return true;
                }
        }
@@ -1022,7 +1019,7 @@ void CSQC_BUMBLE_GUN_HUD()
 }
 
 void bumble_raygun_draw()
-{
+{SELFPARAM();
        float _len;
        vector _dir;
        vector _vtmp1, _vtmp2;
@@ -1060,7 +1057,7 @@ void bumble_raygun_draw()
 }
 
 void bumble_raygun_read(bool bIsNew)
-{
+{SELFPARAM();
        int sf = ReadByte();
 
        if(sf & BRG_SETUP)
@@ -1074,8 +1071,8 @@ void bumble_raygun_read(bool bIsNew)
                else
                        self.colormod = '0 1 0';
 
-               self.traileffect = particleeffectnum("healray_muzzleflash");
-               self.lip = particleeffectnum("healray_impact");
+               self.traileffect = particleeffectnum(EFFECT_BUMBLEBEE_HEAL_MUZZLEFLASH);
+               self.lip = particleeffectnum(EFFECT_BUMBLEBEE_HEAL_IMPACT);
 
                self.draw = bumble_raygun_draw;
        }