float autocvar_g_vehicle_bumblebee_cannon_ammo_regen;
float autocvar_g_vehicle_bumblebee_cannon_ammo_regen_pause;
-var float autocvar_g_vehicle_bumblebee_cannon_lock = 0;
+float autocvar_g_vehicle_bumblebee_cannon_lock = 0;
float autocvar_g_vehicle_bumblebee_cannon_turnspeed;
float autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down;
float autocvar_g_vehicle_bumblebee_blowup_coredamage;
float autocvar_g_vehicle_bumblebee_blowup_edgedamage;
float autocvar_g_vehicle_bumblebee_blowup_forceintensity;
-var vector autocvar_g_vehicle_bumblebee_bouncepain;
+vector autocvar_g_vehicle_bumblebee_bouncepain;
-var float autocvar_g_vehicle_bumblebee = 0;
+bool autocvar_g_vehicle_bumblebee = 0;
float bumble_raygun_send(entity to, int sf);
_body.enemy = self.enemy;
_body.scale = 1.5;
_body.angles = self.angles;
-
+
pointparticles(particleeffectnum("explosion_medium"), findbetterlocation(self.origin, 16), '0 0 0', 1);
self.health = 0;
}
}
-void bumble_raygun_read(float bIsNew)
+void bumble_raygun_read(bool bIsNew)
{
int sf = ReadByte();