}
else if(!vehic.gunner1 && time >= vehic.gun1.phase) { gunner = vehic.gun1; vehic.gunner1 = player; }
else if(!vehic.gunner2 && time >= vehic.gun2.phase) { gunner = vehic.gun2; vehic.gunner2 = player; }
- else { dprint("Vehicle is full, fail\n"); return false; }
+ else { LOG_TRACE("Vehicle is full, fail\n"); return false; }
player.vehicle = gunner;
player.angles = vehic.angles;