void spawnfunc_vehicle_bumblebee()
{
- if not(autocvar_g_vehicle_bumblebee) { remove(self); return; }
- if not(vehicle_initialize(VEH_BUMBLEBEE, FALSE)) { remove(self); return; }
+ if(!autocvar_g_vehicle_bumblebee) { remove(self); return; }
+ if(!vehicle_initialize(VEH_BUMBLEBEE, FALSE)) { remove(self); return; }
}
float v_bumblebee(float req)
}
case VR_SPAWN:
{
- if not(self.gun1)
+ if(!self.gun1)
{
// for some reason, autosizing of the shield entity refuses to work for this one so set it up in advance.
self.vehicle_shieldent = spawn();