const int VHEF_EJECT = 1; /// User pressed exit key 3 times fast (not implemented) or vehicle is dying
const int VHEF_RELEASE = 2; /// Release ownership, client possibly allready dissconnected / went spec / changed team / used "kill" (not implemented)
-float force_fromtag_power;
-float force_fromtag_normpower;
-vector force_fromtag_origin;
-
float vehicles_exit_running;
// macros
bool vehicle_initialize(entity this, Vehicle info, float nodrop);
bool vehicle_impulse(entity this, int imp);
bool vehicles_crushable(entity e);
-float vehicle_altitude(entity this, float amax);
void vehicles_enter(entity pl, entity veh);
IntrusiveList g_vehicle_returners;