proj.bot_dodgerating = _dmg;
proj.velocity = _vel;
proj.touch = vehicles_projectile_explode;
- proj.use1 = vehicles_projectile_explode_use;
+ proj.use = vehicles_projectile_explode_use;
proj.owner = this;
proj.realowner = _owner;
proj.think = SUB_Remove_self;
else
{
this.team = this.vehicle_controller.team;
- this.use1 = vehicle_use;
+ this.use = vehicle_use;
if(teamplay)
{