WriteByte (MSG_ONE, SVC_SETVIEWPORT);
WriteEntity( MSG_ONE, player);
+ // NOTE: engine networked
WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
WriteAngle(MSG_ONE, 0);
WriteAngle(MSG_ONE, vehic.angles_y);
WriteByte (MSG_ONE, SVC_SETVIEWPORT);
WriteEntity(MSG_ONE, veh.vehicle_viewport);
+ // NOTE: engine networked
WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
if(veh.tur_head)
{