}
// Bumblebee gunner crosshairs
- if(hud == VEH_BUMBLEBEE)
+ if(hud == VEH_BUMBLEBEE.vehicleid)
{
tmpSize = '1 1 1' * hud_fontsize;
tmpPos.x = hudPos.x + hudSize.x * (520/768);
}
// Raptor bomb crosshair
- if(hud == VEH_RAPTOR && weapon2mode != RSM_FLARE)
+ if(hud == VEH_RAPTOR.vehicleid && weapon2mode != RSM_FLARE)
{
vector where;