void CSQC_BUMBLE_GUN_HUD();
-#define MAX_AXH 4
+const float MAX_AXH = 4;
entity AuxiliaryXhair[MAX_AXH];
.string axh_image;
float alarm1time;
float alarm2time;
-float weapon2mode;
void vehicle_alarm(entity e, float ch, string s0und)
{
void Net_VehicleSetup()
{
-
float i;
float hud_id = ReadByte();
- // Weapon update?
- if(hud_id > VEH_LAST && hud_id != HUD_BUMBLEBEE_GUN)
- {
- weapon2mode = hud_id - VEH_LAST;
- return;
- }
-
// hud_id == 0 means we exited a vehicle, so stop alarm sound/s
if(hud_id == 0)
{