-#define WANT_CONST
// commonly used, but better make them macros
#define TRUE 1
#define FALSE 0
typedef float(entity a, entity b, entity pass) isConnectedFunction_t;
void FindConnectedComponent(entity e, .entity fld, findNextEntityNearFunction_t nxt, isConnectedFunction_t iscon, entity pass);
+#ifdef SVQC
+vector combine_to_vector(float x, float y, float z);
+vector get_corner_position(entity box, float corner);
+#endif
+
// expand multiple arguments into one argument by stripping parenthesis
#define XPD(...) __VA_ARGS__
// Quadratic splines (bezier)
vector bezier_quadratic_getpoint(vector a, vector p, vector b, float t);
vector bezier_quadratic_getderivative(vector a, vector p, vector b, float t);
+
+#define APPEND_TO_STRING(list,sep,add) ((list) = (((list) != "") ? strcat(list, sep, add) : (add)))