// a dummy macro that prevents the "hanging ;" warning
#define ENDS_WITH_CURLY_BRACE
+#ifdef HAVE_YO_DAWG_CPP
// TODO make ascii art pic of xzibit
// YO DAWG!
// I HERD YO LIEK MACROS
// SO I PUT A MACRO DEFINITION IN YO MACRO DEFINITION
// SO YO CAN EXPAND MACROS WHILE YO EXPAND MACROS
-#define ACCUMULATE_FUNCTION(func,otherfunc) \
+# define ACCUMULATE_FUNCTION(func,otherfunc) \
#ifdef func \
void __merge__##otherfunc() { func(); otherfunc(); } \
#undef func \
#else \
#define func otherfunc \
#endif
+# define CALL_ACCUMULATED_FUNCTION(func) \
+ func()
+#else
+# define ACCUMULATE_FUNCTION(func,otherfunc) \
+ .void _ACCUMULATE_##func##__##otherfunc;
+void ACCUMULATE_call(string func)
+{
+ float i;
+ float n = numentityfields();
+ string funcprefix = strcat("_ACCUMULATE_", func, "__");
+ float funcprefixlen = strlen(funcprefix);
+ for(i = 0; i < n; ++i)
+ {
+ string name = entityfieldname(i);
+ if(substring(name, 0, funcprefixlen) == funcprefix)
+ callfunction(substring(name, funcprefixlen, -1));
+ }
+}
+# define CALL_ACCUMULATED_FUNCTION(func) \
+ ACCUMULATE_call(#func)
+#endif
// this returns a tempstring containing a copy of s with additional \n newlines added, it also replaces \n in the text with a real newline
// NOTE: s IS allowed to be a tempstring
string ScoreString(float vflags, float value);
+float dotproduct(vector a, vector b);
vector cross(vector a, vector b);
void compressShortVector_init();
// because if this is the case, the function is not usable for platforms
// as it may exceed 0..1 bounds, or go in reverse
float cubic_speedfunc_is_sane(float startspeedfactor, float endspeedfactor);
+
+typedef entity(entity cur, entity near, entity pass) findNextEntityNearFunction_t;
+typedef float(entity a, entity b, entity pass) isConnectedFunction_t;
+void FindConnectedComponent(entity e, .entity fld, findNextEntityNearFunction_t nxt, isConnectedFunction_t iscon, entity pass);