float compressShotOrigin(vector v);
vector decompressShotOrigin(float f);
+#ifdef SVQC
string rankings_reply, ladder_reply, lsmaps_reply, lsnewmaps_reply, maplist_reply; // cached replies
string records_reply[10];
+#endif
float RandomSelection_totalweight;
float RandomSelection_best_priority;
// generic shutdown handler
void Shutdown();
+#ifndef MENUQC
+.float skeleton_bones;
+void Skeleton_SetBones(entity e);
+// loops through the tags of model v using counter tagnum
+#define FOR_EACH_TAG(v) float tagnum; Skeleton_SetBones(v); for(tagnum = 0; tagnum < v.skeleton_bones; tagnum++, gettaginfo(v, tagnum))
+#endif
#ifdef SVQC
void WriteApproxPastTime(float dst, float t);
#endif