float Mod_Q1BSP_NativeContentsFromSuperContents(float supercontents);
#endif
+// Quadratic splines (bezier)
+vector bezier_quadratic_getpoint(vector a, vector p, vector b, float t);
+vector bezier_quadratic_getderivative(vector a, vector p, vector b, float t);
+
#define APPEND_TO_STRING(list,sep,add) ((list) = (((list) != "") ? strcat(list, sep, add) : (add)))