}
#ifdef GAMEQC
-string ScoreString(int pFlags, float pValue)
+string ScoreString(int pFlags, float pValue, int rounds_played)
{
string valstr;
float l;
valstr = (pValue < 256 ? count_ordinal(pValue) : _("N/A"));
else if(pFlags & SFL_TIME)
valstr = TIME_ENCODED_TOSTRING(pValue, true);
+ else if (rounds_played)
+ valstr = sprintf("%.1f", pValue / rounds_played);
else
valstr = ftos(pValue);