// apply the damage
if (ent.takedamage)
{
- Damage (ent, this, this, f_dmg, deathtype, hitloc, force);
+ Damage (ent, this, this, f_dmg, deathtype, DMG_NOWEP, hitloc, force);
ent.velocity = ent.velocity * f_velfactor;
//ent.alpha = 0.25 + random() * 0.75;
}