}
void walker_rocket_explode()
{
- RadiusDamage (self, self.owner, (autocvar_g_turrets_unit_walker_rocket_damage), 0, (autocvar_g_turrets_unit_walker_rocket_radius), self, (autocvar_g_turrets_unit_walker_rocket_force), DEATH_TURRET_WALK_ROCKET, world);
+ RadiusDamage (self, self.owner, (autocvar_g_turrets_unit_walker_rocket_damage), 0, (autocvar_g_turrets_unit_walker_rocket_radius), self, world, (autocvar_g_turrets_unit_walker_rocket_force), DEATH_TURRET_WALK_ROCKET, world);
remove (self);
}
}
case TR_PRECACHE:
{
- precache_model ("models/turrets/walker_body.md3");
- precache_model ("models/turrets/walker_head_minigun.md3");
return TRUE;
}
}