void walker_setnoanim()
{
- turrets_setframe(ANIM_NO, FALSE);
+ turrets_setframe(ANIM_NO, false);
self.animflag = self.frame;
}
void walker_rocket_explode()
rocket.classname = "walker_rocket";
rocket.owner = self;
- rocket.bot_dodge = TRUE;
+ rocket.bot_dodge = true;
rocket.bot_dodgerating = 50;
rocket.takedamage = DAMAGE_YES;
rocket.damageforcescale = 2;
rocket.max_health = time + 9;
rocket.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_GUIDED_HEAT;
- CSQCProjectile(rocket, FALSE, PROJECTILE_ROCKET, FALSE); // no culling, has fly sound
+ CSQCProjectile(rocket, false, PROJECTILE_ROCKET, false); // no culling, has fly sound
}
.vector enemy_last_loc;
fireBullet (self.tur_shotorg, self.tur_shotdir_updated, self.shot_spread, 0, self.shot_dmg, self.shot_force, DEATH_TURRET_WALK_GUN, 0);
pointparticles(particleeffectnum("laser_muzzleflash"), self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
- return TRUE;
+ return true;
}
case TR_THINK:
{
self.SendFlags |= TNSF_MOVE;
self.oldorigin = self.origin;
- turrets_setframe(self.animflag, FALSE);
+ turrets_setframe(self.animflag, false);
- return TRUE;
+ return true;
}
case TR_DEATH:
{
#endif
self.pathcurrent = world;
- return TRUE;
+ return true;
}
case TR_SETUP:
{
self.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
- self.iscreature = TRUE;
+ self.iscreature = true;
self.teleportable = TELEPORT_NORMAL;
- self.damagedbycontents = TRUE;
+ self.damagedbycontents = true;
self.solid = SOLID_SLIDEBOX;
self.takedamage = DAMAGE_AIM;
if(self.movetype != MOVETYPE_WALK)
}
}
- return TRUE;
+ return true;
}
case TR_PRECACHE:
{
precache_model ("models/turrets/walker_head_minigun.md3");
precache_model ("models/turrets/rocket.md3");
precache_sound ("weapons/rocket_impact.wav");
- return TRUE;
+ return true;
}
}
- return TRUE;
+ return true;
}
#endif // SVQC
#ifdef CSQC
+#include "../../../server/movelib.qh"
+
void walker_draw()
{
float dt;
self.move_time = time;
self.draw = walker_draw;
- return TRUE;
+ return true;
}
case TR_PRECACHE:
{
- return TRUE;
+ return true;
}
}
- return TRUE;
+ return true;
}
#endif // CSQC