);
#else
#ifdef SVQC
-void spawnfunc_turret_machinegun() { SELFPARAM(); if(!turret_initialize(TUR_MACHINEGUN.m_id)) remove(self); }
+spawnfunc(turret_machinegun) { if(!turret_initialize(TUR_MACHINEGUN.m_id)) remove(self); }
void W_MachineGun_MuzzleFlash(void);