#else
#ifdef SVQC
void turret_flac_projectile_think_explode()
-{
+{SELFPARAM();
if(self.enemy != world)
if(vlen(self.origin - self.enemy.origin) < self.owner.shot_radius * 3)
setorigin(self,self.enemy.origin + randomvec() * self.owner.shot_radius);
remove(self);
}
-void spawnfunc_turret_flac() { if(!turret_initialize(TUR_FLAC)) remove(self); }
+void spawnfunc_turret_flac() { SELFPARAM(); if(!turret_initialize(TUR_FLAC)) remove(self); }
float t_flac(float req)
-{
+{SELFPARAM();
switch(req)
{
case TR_ATTACK: