/* netname */ "flac",
/* fullname */ _("FLAC Cannon")
);
-
-#define FLAC_SETTINGS(turret)
-
-
-#ifdef SVQC
-FLAC_SETTINGS(flac)
-#endif // SVQC
#else
#ifdef SVQC
-
void turret_flac_projectile_think_explode()
{
if(self.enemy != world)
remove(self);
}
-void spawnfunc_turret_flac() { if not(turret_initialize(TUR_FLAC)) remove(self); }
+void spawnfunc_turret_flac() { if(!turret_initialize(TUR_FLAC)) remove(self); }
float t_flac(float req)
{
precache_model ("models/turrets/flac.md3");
return TRUE;
}
- case TR_CONFIG:
- {
- TUR_CONFIG_SETTINGS(FLAC_SETTINGS(flac))
- return TRUE;
- }
}
return TRUE;