void turrets_common_precache()
{
- precache_sound ("weapons/rocket_impact.wav");
+ precache_sound (W_Sound("rocket_impact"));
precache_model ("models/turrets/base-gib1.md3");
precache_model ("models/turrets/base-gib2.md3");
precache_model ("models/turrets/base-gib3.md3");