/* flags */ ATTRIB(WalkerTurretAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
/* impulse */ ATTRIB(WalkerTurretAttack, impulse, int, 5);
/* refname */ ATTRIB(WalkerTurretAttack, netname, string, "turret_walker");
-/* wepname */ ATTRIB(WalkerTurretAttack, message, string, _("Walker"));
+/* wepname */ ATTRIB(WalkerTurretAttack, m_name, string, _("Walker"));
ENDCLASS(WalkerTurretAttack)
REGISTER_WEAPON(WALKER, NEW(WalkerTurretAttack));