#pragma once
+
+#include "tesla_weapon.qh"
+
+CLASS(TeslaCoil, Turret)
+/* spawnflags */ ATTRIB(TeslaCoil, spawnflags, int, TUR_FLAG_HITSCAN | TUR_FLAG_PLAYER | TUR_FLAG_MISSILE);
+/* mins */ ATTRIB(TeslaCoil, mins, vector, '-60 -60 0');
+/* maxs */ ATTRIB(TeslaCoil, maxs, vector, '60 60 128');
+/* modelname */ ATTRIB(TeslaCoil, mdl, string, "tesla_base.md3");
+/* model */ ATTRIB_STRZONE(TeslaCoil, model, string, strcat("models/turrets/", this.mdl));
+/* head_model */ ATTRIB_STRZONE(TeslaCoil, head_model, string, strcat("models/turrets/", "tesla_head.md3"));
+/* netname */ ATTRIB(TeslaCoil, netname, string, "tesla");
+/* fullname */ ATTRIB(TeslaCoil, turret_name, string, _("Tesla Coil"));
+ ATTRIB(TeslaCoil, m_weapon, Weapon, WEP_TESLA);
+ENDCLASS(TeslaCoil)
+REGISTER_TURRET(TESLA, NEW(TeslaCoil));