]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/turrets/turret/mlrs_weapon.qc
Merge branch 'master' into TimePath/items
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / turrets / turret / mlrs_weapon.qc
index 591d21696a2755a4d3e7d68542d33b389dc8270a..666810da808f767da1814b83bda2ade668896ee3 100644 (file)
@@ -15,11 +15,11 @@ REGISTER_WEAPON(TUR_MLRS, NEW(MLRSTurretAttack));
 
 #ifdef SVQC
 
-METHOD(MLRSTurretAttack, wr_think, void(entity thiswep, entity actor, bool fire1, bool fire2))
+METHOD(MLRSTurretAttack, wr_think, void(entity thiswep, entity actor, int slot, int fire))
 {
     bool isPlayer = IS_PLAYER(actor);
-    if (fire1)
-    if (!isPlayer || weapon_prepareattack(thiswep, actor, false, WEP_CVAR(machinegun, sustained_refire))) {
+    if (fire & 1)
+    if (!isPlayer || weapon_prepareattack(thiswep, actor, slot, false, WEP_CVAR(machinegun, sustained_refire))) {
         if (isPlayer) {
             turret_initparams(actor);
             W_SetupShot_Dir(actor, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
@@ -27,7 +27,7 @@ METHOD(MLRSTurretAttack, wr_think, void(entity thiswep, entity actor, bool fire1
             actor.tur_shotorg = w_shotorg;
             actor.tur_head = actor;
             actor.shot_radius = 500;
-            weapon_thinkf(actor, WFRAME_FIRE1, 0, w_ready);
+            weapon_thinkf(actor, slot, WFRAME_FIRE1, 0, w_ready);
         }
         turret_tag_fire_update();
         entity missile = turret_projectile(SND(ROCKET_FIRE), 6, 10, DEATH_TURRET_MLRS.m_id, PROJECTILE_ROCKET, TRUE, TRUE);