//#define TURRET_DEBUG_HK
-#include "hk_weapon.qc"
+#include "hk_weapon.qh"
CLASS(HunterKiller, Turret)
/* spawnflags */ ATTRIB(HunterKiller, spawnflags, int, TUR_FLAG_SPLASH | TUR_FLAG_MEDPROJ | TUR_FLAG_PLAYER | TUR_FLAG_RECIEVETARGETS);
/* mins */ ATTRIB(HunterKiller, mins, vector, '-32 -32 0');
/* maxs */ ATTRIB(HunterKiller, maxs, vector, '32 32 64');
/* modelname */ ATTRIB(HunterKiller, mdl, string, "base.md3");
-/* model */ ATTRIB(HunterKiller, model, string, strzone(strcat("models/turrets/", this.mdl)));
-/* head_model */ ATTRIB(HunterKiller, head_model, string, strzone(strcat("models/turrets/", "hk.md3")));
+/* model */ ATTRIB_STRZONE(HunterKiller, model, string, strcat("models/turrets/", this.mdl));
+/* head_model */ ATTRIB_STRZONE(HunterKiller, head_model, string, strcat("models/turrets/", "hk.md3"));
/* netname */ ATTRIB(HunterKiller, netname, string, "hk");
/* fullname */ ATTRIB(HunterKiller, turret_name, string, _("Hunter-Killer Turret"));
ATTRIB(HunterKiller, m_weapon, Weapon, WEP_HK);
#ifdef IMPLEMENTATION
-#include "hk_weapon.qc"
-
#ifdef SVQC
#ifdef TURRET_DEBUG_HK
spawnfunc(turret_hk) { if(!turret_initialize(TUR_HK)) remove(self); }
-METHOD(HunterKiller, tr_think, void(HunterKiller thistur))
+METHOD(HunterKiller, tr_think, void(HunterKiller thistur, entity it))
{
+ SELFPARAM();
if (self.tur_head.frame != 0)
self.tur_head.frame = self.tur_head.frame + 1;